HALON ENTERTAINMENT
I work at Halon Entertainment as a Rigger, Motion Capture Technician and a developer! I have worked on rigging characters, creatures and props for trailers and Pre-visualization and post visualization for film and television and am currently developing rigging tools. During my time, I have worked very closely with PyMel, the Unreal Engine and Maya to help push out the projects you see below!
Tiny Tina's Wonderlands - Official Announcement Trailer
Rigged the dragon’s eye, cloth, dreads, cloak and the gun!
Performed quality control and fixes on character rigs
New World-Official Open Beta Announcement Trailer
I was the rigging lead on this project! I helped rig characters, gave direction to vendor and in house rigging artists, wrote a PyMEL script to automate rigging work and collaborated with other leads to discuss tasks and issues.
Borderlands 3 - Official Cinematic Launch Trailer: "Let's Make Some Mayhem"
Assisted with Motion Capture Animation using Motive OptiTrack
Did quality control on the rigs we received from Gearbox
Created gun customization in Maya through Python
Kerbal Space Program 2 Cinematic Announce Trailer
Recorded Motion Capture Animation in Motive OptiTrack
Disintegration - Announcement Trailer
Recorded Motion Capture Animation in Motive OptiTrack
Helped animators get started with Perforce
Freelance:
Introducing Kits 4.0 | Unreal, Unity & Houdini Native Files
Rigged the Robot Arm that is appears in this video!
GROOVE JONES
Groove Jones was my first gig in the animation industry. I got to work as rigger and motion capture technician for Augmented and Virtuality Reality experiences. I primarily used Maya, Motion Builder, and the XSENS suit to help kick out some of the experiences below.
Modelo UFC VR Fighting Spirit Challenge Experience
Created a facial rig using blend shapes for a model sculpted by Bay Raitt
Covestro - Future of Mobility 360º VR Experience
Rigged the characters for the VR Experience
Captured Motion Capture Animation using XSENS and MotionBuilder